Escape from the Mindmaster
Grade: D (64.90)
Kidnapped by the Mindmaster, you must find your way through six different mazes and pass the various intellectual tests that he throws your way. You'll receive points for passing each test, in which you will depend on your dexterity, reflexes, memory, and coordination. Avoid the alien stalker, which will steal your points in an effort to save himself.
This game is on a cassette tape, and requires the Starpath Supercharger and a tape player to be loaded into the 2600. Because of memory limits, progression through the game will require four different loads from the tape.
Images from www.atariage.com (used by permission)
Descriptions from www.atariguide.com (used by permission)